Real-time game environment, rendered in Unreal Engine 5.
I used Maya for modeling and UV unwrapping, Photoshop to create the branding, Substance Painter to texture individual assets and variety masks, and Substance Designer to create the textures for metal and plastic.
Big props to Emiel Sleegers for his support and guidance while making this environment ❤️ !
https://www.artstation.com/emielsleegers
Rendered in Unreal Engine 5.