NYC Metro Train Interior

Real-time game environment, rendered in Unreal Engine 5.
I used Maya for modeling and UV unwrapping, Photoshop to create the branding, Substance Painter to texture individual assets and variety masks, and Substance Designer to create the textures for metal and plastic.
Big props to Emiel Sleegers for his support and guidance while making this environment ❤️ !
https://www.artstation.com/emielsleegers

Rendered in Unreal Engine 5.

Materials created in Designer, rendered in Marmoset.

Materials created in Designer, rendered in Marmoset.